Rune Cost Too Much!
Okay It's barely been 24 hours and sup monk runes in Factions are already costing 6k-7k. Sup vigor and absorb are already running 32k and 49k respectively. What's the deal? Why is inflation in this game soo crazy out of control. It always has been. Can't they get it right?
It's gonna be the same problem we see in Prophecies: farming, running, etc for money. Maybe I'm missing something but this seems like for of the same old crap.
Last edited by funbun; Mar 25, 2006 at 12:02 PM // 12:02..
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